One of my favourite things in games is a perfectly balanced instance of ‘The Loop.’
Titles that focus on a ‘loop’ are gaming at its purest.
It’s simple; you gather resources until you meet a certain benchmark. That benchmark opens up new, faster ways for you to gather resources, and the loop restarts. You keep playing to reach your next trinket, and the trinket encourages you to keep playing.
While it wouldn’t be fair to say Animal Crossing is entirely a game of numbers, the spirit of The Loop lives on in my adorable little island with my cuddly animal pals.
I’ve never played one of these games before, but a combination of the inescapable hype for ‘New Horizons‘ and a fairly light release schedule for 2020 made me take the plunge.
Continue reading “A Week In Barryland (Animal Crossing: New Horizons)”
Having spent the majority of my life playing video games, I have skipped an untold number of time-wasting conversations. You know the drill; the text box slowly fills up with meaningless NPC waffle, warning you of impending doom or making an unfunny quip. You mash ‘A’ to make the box fill quicker, then again to skip to the next line. And repeat.
Sure, sometimes you want to hear it. But other times when a game makes no effort to grab you with its story in the early goings; the ‘skip’ button gets a workout.
Typically, brushing off what a character has to say doesn’t manifest itself on your character or in the game world (with some exceptions). You’re simply speeding the conversation up.
Katana Zero changes that. And while there’s lots of exciting things to talk about in this twitch-y, psychedelic, action-platformer; I’m mainly fascinated by this.
Continue reading “Katana Zero (2019, Switch)”