Having spent the majority of my life playing video games, I have skipped an untold number of time-wasting conversations. You know the drill; the text box slowly fills up with meaningless NPC waffle, warning you of impending doom or making an unfunny quip. You mash ‘A’ to make the box fill quicker, then again to skip to the next line. And repeat.
Sure, sometimes you want to hear it. But other times when a game makes no effort to grab you with its story in the early goings; the ‘skip’ button gets a workout.
Typically, brushing off what a character has to say doesn’t manifest itself on your character or in the game world (with some exceptions). You’re simply speeding the conversation up.
Katana Zero changes that. And while there’s lots of exciting things to talk about in this twitch-y, psychedelic, action-platformer; I’m mainly fascinated by this.